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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
The Zerg Overmind
Rule Reversal Dec Shield
185
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Posted - 2012.09.26 09:13:00 -
[1] - Quote
Why do I keep having to make threads with this title...
There is something terribly wrong with wardec mechanics which horribly punishes the aggressor. Whenever an aggressor declares a war they can and will be permanently trapped in that war and made to permanently fight an unlimited number of opponents.
Formal definition of problem: The defender in a war can set the war to mutual, and the aggressor is permanently trapped in the war.
How to transfer wardecs: A wardecced corporation joins an alliance, that alliance sets the war mutual, TRANSFERRED A corporation joins an alliance, then leaves, they have a perfect copy of all alliance wars, TRANSFERRED A corporation leaves an alliance, joins another alliance. TRANSFERRED
That's right, we can transfer wars from ANY entity to ANY other entity. What questions does this raise:
- Why would you ever use the defender system in wardecs when you could just transfer an exact copy of your war to an infinite number of entities?
- Why pay for defense when you can gain infinite allies for free using war-duping?
- Why let your enemy ever escape? Tired of fighting the war? Store it on a 1 man alt corp that you can use to revive it years down the road completely out of the blue to continue your revenge.
I promise to do all these things and make everyone regret the poor design decision. I will be at Eve Vegas to personally argue this case before the devs, but player support is muchly appreciated, even if just for the lulz.
The goal of the wardec revamp was to make wars popular and fun, now you've accomplished the opposite by making war an unthinkable crime that can only be waged with disposable alt corps.
You must fix this exploit before I ruin highsec for everyone for all time. Because, I will. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
213
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Posted - 2012.09.30 13:07:00 -
[2] - Quote
I'm the single largest abuser of these current game mechanics, and I absolutely believe this is not how wardecs were intend to be. I'll update this with a suggestion list after I get some sleep :P Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
217
|
Posted - 2012.10.02 11:00:00 -
[3] - Quote
...continued from above
Great, so the next major problem is wardec copying/transferring....
Right now, any entity can transfer a defensive war to any other entity. This is NOT how wars were intended. I merge this unintended mechanic with the infinite mutual wardec to trap people indefinitely. Sadly, CCP will read this sentence and think "awesome, all we have to do is stop one of those activities and wardecs will be fixed" which is absolutely not the case.
- To transfer a war from a corp to an alliance, have that corp join the alliance
- To transfer a war from an alliance to a corp, have that corp join the alliance, and then leave
- To transfer a war from an alliance to an alliance, have a corp drop the wardec'd alliance and join the other
I KNOW this is not how CCP intended the game mechanics to be, because otherwise they wouldn't have spent so long creating a mercenary marketplace. With this ability to transfer copies of wars there is no longer a reason to ever be a mercenary when you can literally just join the war, with an infinite number of defenders again, for free. This completely renders the mercenary defender system obsolete, congratulations.
Wardec copying was implemented to create that concept of "commitment" for entities at war. You can no longer escape a war just by leaving the alliance. Obviously this isn't working as intended. This allows for wardec copying/transferring as described, and also an "octopus defense" where an alliance breaks into individual corps, thus increasing the effective cost of wardeccing the members of that alliance by many fold. This is rare, but it's an obvious defense.
We don't want corps to escape wars by dropping out of alliances (hereby known as "droppers" for brevity), but we don't want them to be able to join other alliances with these wars either. So these are our options in order of my preference:
- We forbid droppers from joining another alliance for a week (consider it analogous to corp hopping restrictions)
- We continue as is, allowing perfect copying/transfer, instead preventing mutual infinite wardecs
- We retract the war against the dropper after X time (72hrs perhaps)
- We allow the war to continue against the dropper, but don't transfer it to a new alliance they join (this is unlikely because it lets a corp in an alliance be in a war independent of the alliance)
- We retract the war against the dropper (old system - bad)
- We prevent dropping from a wardecced alliance (very bad)
There are more variations on these themes, but the goal here is to prevent infinite wardec copying
As for wardec'd corporations joining alliances... this is probably fine with a few notes. First, it should inform the aggressor that the target has joined an alliance, the moment they're application is accepted into that alliance. This gives the aggressor a 24hr forewarning. Also, as mentioned above, we should also be removing the restriction preventing corps from joining alliances while in a mutual wardec - as it no longer makes sense.
Surprising your enemies while in space:
These are considered exploits so don't do them. But let's code the rules into the game to make it impossible and save the GMs lots of time:
- You're sitting in space next to a target who's at war with a corporation you have an application in to. The CEO accepts your application and you instantly begin shooting the target - he had no possible warning or defense. Exploit.
- You're in a corporation that's had their application accepted to join an alliance who's at war. You're in open space next to one of their war targets, the application goes live, you instantly begin shooting the target. Exploit.
- You're at war with an enemy, you drop from your corp so you're not at war, undock next to them, their UI isn't updated yet, they shoot you and get concorded without warning. Exploit.
Any variation of these are considered exploits due to the lack of possible warning to the opponent. The barely legal work-around is to dock, get accepted, undock, start shooting. It basically only adds seconds to your case, and your opponent's local list won't have updated, but the GMs consider it legal.
The solutions to these are pretty simple.
- If a corp applies to join the alliance you're at war with, it should send a notification out to the aggressors the moment the application was accepted, warning that in 24hrs they'll be facing a whole new set of targets thanks to them absorbing your target's war.
- Don't allow a corporation at war to accept an application for a member while they're in space. Or at least have it queue up the acceptance for the next time they're docked or offline.
- Force an update on the local list whenever a local member joins or leaves the war against you. This would prevent much confusion and grey areas with the abuse.
Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
217
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Posted - 2012.10.02 11:00:00 -
[4] - Quote
Reserved Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
246
|
Posted - 2012.10.10 14:37:00 -
[5] - Quote
De'Veldrin wrote:Zerg, it's obvious you and your fellows have put a lot of time and efforts into finding and using the broke-ass mechanics CCP has foisted on us (yet again) concerning War-Decs. What I want to know is how long it is going to take them to fix this c-f so that wars can actually be useful again?
Has there been ANY conversation between the CSM and CCP about this? I talked to Veritas and Soundwave in Vegas this last weekend, and went over many of the major loopholes and the such. Soundwave gave me his business card and asked me to email him more information. I'm currently working on a more concise write up so I can mail it off to him, was planning to do so today.
As far as urgency, they were all of the mindset that it wasn't a pressing enough issue yet, and there weren't enough complaints or public outcry to warrant shifting gears to address the issues quicker. So at least in the short term I wouldn't expect anything to change, but we'll continue to push for fixes anyways. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
316
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Posted - 2012.10.23 21:20:00 -
[6] - Quote
I'm editing the original post to add another bug. With the toggling mutual option, the right click mutual menu doesn't function at all. This has led to much confusion for people that leave Dec Shield. The only option that does work is to use the drop down menu at the far right side and to uncheck the mutual box:
http://go-dl1.eve-files.com/media/1210/togglingUnmutual.jpg Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
320
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Posted - 2012.10.25 08:47:00 -
[7] - Quote
The message for booting corps from alliance conveys incorrect information as well:
"If you kick this corporation out of the alliance they will still be in all wars, that are currently ongoing for the alliance. The wars will be copied over to the corporation being kicked out and they will be automatically retracted. Are you sure you want to throw them out?"
The wars are not automatically retracted. That's the old system that auto retracted the wars. The text message needs to be updated.
http://go-dl1.eve-files.com/media/1210/retracted.jpg Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
356
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Posted - 2012.10.31 12:23:00 -
[8] - Quote
It seems it's still possible to leave dead corps floating all over the place, including inside an alliance.
http://evemaps.dotlan.net/corp/Wong_Wing_Corporation
This could potentially be very useful for us, as we could keep a bunch of dead corps in alliance to maintain majority vote for executorship, without actually dedicating any characters to it. We'll have to test whether or not their votes actually still contribute to ownership of an alliance...
The procedure for re-creating this bug is to have a corp apply to join the alliance, then have them close out the corp, and it will join the alliance as a dead corp. Downtime does not seem to wipe the corp from existence. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
380
|
Posted - 2012.11.02 20:05:00 -
[9] - Quote
So a new variation of exploit based on dead corporations:
1.) Get a dead corporation into alliance 2.) Have all the wars set mutual in the alliance 3.) Boot dead corp from alliance 4.) Laugh maniacally as everyone is now trapped in mutual outgoing wars against a dead corporation
There is no escape, there is no way to reason or talk your way out of it. You are literally screwed forever and no one but GMs can help you. As of writing this, all 169 wars we're in are at war with a dead corporation, you cannot be set free, ever. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
380
|
Posted - 2012.11.02 20:16:00 -
[10] - Quote
Concord wrote:Corporation you are at war with is joining an alliance From: CONCORD Sent: 2012.11.02 00:04
Barnim Libertines is joining Dec Shield alliance. Since you are at war with Barnim Libertines, in 24 hours you will also be at war with Dec Shield. It seems that CCP did change wardec mechanics slightly recently.
Now when you're at war with a corporation, it'll send you a notification the moment they get accepted into an alliance. We've gotten multiple reports of this today, and I've never seen it before. Pretty sure this wasn't here a few days ago. This was one of our suggested fixes ^^
See, CCP does love us Burn Highsec Griefers |
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The Zerg Overmind
Rule Reversal Dec Shield
380
|
Posted - 2012.11.03 20:25:00 -
[11] - Quote
Tinja Soikutsu wrote:is CCP even going to acknowledge this at all? They've acknowledged it privately, and are actively debating it internally. They did roll out one of the proposed fixes in the last few days, so someone is doing something, we think. I'll send Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
393
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Posted - 2012.11.05 10:17:00 -
[12] - Quote
Exploit of the day:
Building off the previous bug of allowing dead corporations into alliance, apparently you can make identical copies of those corporations at the same time.
Step 1.) Make a corporation Step 2.) Apply to join alliance Step 3.) Alliance hits accept on your application Step 4.) Disband the corporation Step 5.) Reform the corporation with identical name, ticker, etc Step 6.) Repeat steps 2-5 as many times as desired Step 7.) Enjoy your clones
The test corp used was "Unstable Mitosis [XPLTR]" founded by "The Cloner"
http://mobileinfantry.free.fr/pics/would-you-like-to-know-more.jpg Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
415
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Posted - 2012.11.08 08:01:00 -
[13] - Quote
I actually don't advise cancelling your accounts. CCP are working on the issue, and they do intend to stop me. They will fix wardecs "soon". They're just working hard to make sure the Retribution expansion goes off without any major bugs before they start tweaking interrelated game mechanics that could interact in unexpected ways. One step at a time, and it's likely that we're the next step. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
427
|
Posted - 2012.11.08 23:37:00 -
[14] - Quote
Aleks, Hans, and Kelduum have all been actively involved in fixing these issues from the start. Just because it hasn't been public knowledge does not mean they've been sitting on their hands. What you should be asking yourself is, what are the other CSM members doing? Where have they been all this time? Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
440
|
Posted - 2012.11.10 11:48:00 -
[15] - Quote
Malchristus wrote:The real question now is, is Zerg (having proven his point and gotten the Devs to post a "fix" in writing that he will have a chance to work out the exploits on) now going to release the current PermaDecs?
That gesture only will prove either it was a genuine attempt to help players by generating the fuss and hubbub needed or if it was just a clown looking to grief and soak up tears.
My money is seriously on the latter. Of course we enjoy the tears and anguish of our enemies, but we also very strongly desire a functioning wardec system. I have written pages of analysis, highlighted all the flaws, made suggestions of feasible solutions, waged a massive awareness campaign, gone to Vegas to talk to devs in person, and explained everything to anyone who's asked. You cannot claim we have not worked to improve the wardec system. We have enjoyed the ride, and we'll enjoy the solution.
However, we will not be scammed or fooled into releasing people prematurely. You are free when the wardec mechanics are fixed and you can get free on your own, that's always been the goal. If I release you now they couldl half-ass the solution, and then we'll be back at this point in a few months.
Nothing is fixed, until it is fixed. And then we will celebrate together, and non-trivial wardecs can commence once again. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
441
|
Posted - 2012.11.10 17:18:00 -
[16] - Quote
Frankster Ijonen wrote: Noticeably absent is any time allocated for testing and fixing the inevitable issues,as the chances of it working correctly first time given unfamiliarity with the code-base are so close to zero that I would bet all of Destrouth's current belongings...
We'll test the new system together, live :P
I bet there will still be bugs and loopholes. I would bet all of Destroth's current belongings ^^ Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
445
|
Posted - 2012.11.11 01:14:00 -
[17] - Quote
Right now it sounds like CCP have implemented our second best option to solve the wardec issue. "We continue as is, allowing perfect copying/transfer, instead preventing mutual infinite wardecs"
However I'm no longer sure what their intended design for the wardec system is. I thought they wanted declaring wars to be some sort of commitment, such as locking the aggressor in for at least a week. Now it sounds like we can declare war, kill an offline tower, retract the war, move on to next target. This is how it used to be, and I'm actually good with that.
That fix would solve 95% of all the issues. Which is good. But we were hoping to get lots of the smaller features fixed as well (wardec costs, wardec transfers (solved by the fix), exploits related to surprising enemies in space (semi addressed by notifications), dead corp fixes, surrender mechanic loopholes, etc).
However, it is awesome that they implemented notifications to warn deccers that their targets have joined an alliance. That was very much a step in the right direction, and was one of the little things on our list of awesome that they implemented. I hope they continue along this line and continue to push little changes into the game to make the system more intuitive and balanced. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
445
|
Posted - 2012.11.11 02:10:00 -
[18] - Quote
Reticle wrote: So why didn't you reply to my post?
Do you think Punkturis is lying to you? If not, then you accomplished your goal. Time to drop the decs.
Just admit what we all know, you like the griefing aspect.
I'm sorry little man, did you want something?
When you can get free on your own means, then the system will be fixed. What part of this is difficult to comprehend? Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
446
|
Posted - 2012.11.12 14:05:00 -
[19] - Quote
I think they are talking about an instantly revokable wardec (aka the old system).
I haven't explicitly tested this yet, but I was under the impression that when a corp is booted from the alliance it starts the wars a new war, and gives it a new 7 day timer. I'm experiencing this on a corp atm, but I'll actually measure it with my new transfer corp. If that's true, and they don't have instantly revokable wars, then all we'd have to do is bounce corps back and forth between a pair of alliances and we'd be able to keep wars permanently active even in unmutual states.
There are also some mutual toggling games I have in mind to preserve wars, but we'll have to wait and see. I am of course open to suggestions on how to break whatever new system they generate. We are of course laying out our thoughts here so they can preemptively counter them if they choose. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
448
|
Posted - 2012.11.13 22:29:00 -
[20] - Quote
Reppyk wrote:CCP Eterne wrote:Deleted more CCP bias trolling. Seriously people. We work on these changes weeks or months in advance before announcing them. I need ZO's quote when he met the 2 CCP devs not a long time ago and had to explain them that 1) how the main exploit was working and 2) there was some kind of problem in the current wardecs... Because they were totally clueless. Nonsense. They weren't clueless. They were chaotic neutral about it. They thought the abuses were clever and insightful, and wanted me to share details with them. I did, and they were forwarded to others. They have known about this stuff for quite some time, and it's pretty obvious that they've also been working on it for quite some time. Changes don't crop up overnight, they require planning and documentation.
CCP have been really good sports about the whole thing. We're all on the same team about getting wardecs working properly. There's much bitterness in this thread and the main thread due to ruined gameplay for thousands. It's to be expected.
But you know... if CCP accepted one of my wardec transfer corps into CCP Alliance... I could catch those griefers for you... just saying... Burn Highsec Griefers |
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The Zerg Overmind
Rule Reversal Dec Shield
460
|
Posted - 2012.11.24 10:24:00 -
[21] - Quote
Yes, with the current wording I do believe that I will still be able to keep everyone trapped. Using a method I publcly outlined for them almost 2 weeks ago. I believe that I'll be able to set all the wars unmutual, and then just constantly eject corps from the alliance and rejoin with them (or bounce between two alliances). I have yet to test this, but I'm pretty sure it'll work like that. And people got all uppity when I mentioned a disbelief that CCP would fix these issues...
I'm surprised they only plan to let mutual wars get retracted... because in my mind that says "The aggressors is trapped, until the defender wants to trap them, then they go free". Once again failing to balance the system. Aggressors will once again have absolute control over the system.
We'll see if I have to make this thread a 3rd time. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
465
|
Posted - 2012.11.30 10:24:00 -
[22] - Quote
So here's how it's going to go:
When a corp joins/leaves the alliance it makes a "copy" of that war which is "transferred" to the new entity. This "copy" isn't a copy, but a new war. It sets the start date of that war as the moment that the corp joined/left the alliance. That means all I have to do is set all the wars unmutual (so they can't instant retract them), and then cycle corps in/out of alliance constantly (thus renewing an inescapable 7 day war timer), and when the corp rejoins the alliance, the alliance's dropped wars will get restored by the new war copy. A completely inescapable non-mutual trap.
Dec Shield Non-Mutual Exploit
The above photo is taken from a corp that left Dec Shield on the 26th. It was with 250+ wars. Now 4 days later not a single war has ended (when 4/7ths of the wars should have ended by now by random distribution). You'll note the two wars that "started" on the 30th. Those are corps that dropped out of an alliance and have received fresh 7 day war timers against me as a result.
The solution to this problem is pretty straight forward. Set the start time of each war to the start time of the original parent war it spawned from. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
465
|
Posted - 2012.11.30 10:54:00 -
[23] - Quote
LordShazbot wrote:So this will still not be fixed come Dec 4th? No, it will not be fixed.
I would like to take this moment to thank people for white knighting for CCP. But like I said. You will all go free when you can get free on your own. I am not releasing any of you early because the system is not fixed. And it is not fixed until it is. I've not been hiding any of the methods I'm using from anyone. There is no reason it shouldn't be fixable.
Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
473
|
Posted - 2012.12.01 21:54:00 -
[24] - Quote
So RvB - RED Federation has just disbanded (3000 players), and we just stole their alliance name so they can't reform. If only there were some mechanic in place to prevent these alliances from being permanently trapped in wars. I'm not even sure they can reform into a new alliance because they're still stuck in outgoing wars. Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
490
|
Posted - 2012.12.03 20:36:00 -
[25] - Quote
CCP Tallest wrote:The Zerg Overmind wrote:LordShazbot wrote:So this will still not be fixed come Dec 4th? No, it will not be fixed. I would like to take this moment to thank people for white knighting for CCP. But like I said. You will all go free when you can get free on your own. I am not releasing any of you early because the system is not fixed. And it is not fixed until it is. I've not been hiding any of the methods I'm using from anyone. There is no reason it shouldn't be fixable. Try it on Buckingham. You might be surprised. Sweet. So you guys changed the rules at the last moment to stop the new loophole? I'm downloading Buckingham now, but I doubt there's enough time left for me to actually verify things before Retribution goes live ^^ Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
504
|
Posted - 2012.12.05 23:32:00 -
[26] - Quote
So an update on what we're seeing so far:
1.) We're not sure if the situation has been fixed.
2.) Wars that are set mutual by the defender can start a 24hr retraction by the aggressor. We set all our wars unmutual right before the expansion to avoid this (and rightfully so, a dropped corp experienced 74 retractions in under 8hrs by staying mutual)
3.) No wars against Dec Shield have ended in the past 48hrs (by random distribution of our 286 wars around 81 should have naturally ended by now), so something is going on
4.) We proposed a new method of maintaining infinite war by a repeating multi-day staggered sequence of dropping corps out of alliance and rejoining a few days later to restore any dropped wars. Under the old rules this would have been effective because the start date of wars were set fresh when a corp joined/left an alliance. Two devs have sworn this is fixed, but not how they fixed it. Our proposed fix was to inherit the start date from the parent war when making a copy to prevent the 7 day extensions.
5.) Corps dropping out of an alliance still do not inherit the start dates of their parent wars. Because of the dev insistence that this loophole won't work we've concluded that all wars have a hidden end-date that isn't visible to the players. It is possible that copied wars now inherit this hidden end-date timer from the parent wars. Thus it's very possible the loophole is closed and we won't know until it's too late.
6.) But using evidence from point 3 above, something has changed with wardec mechanics. Or it's a "feature" we never knew about before because we had never unmutualed wars. As I said, we should of had 81 retractions by now and we've had none. Therefore we've come to believe that the act of unmutualing a war sets the hidden end-date timer back by at least 48hrs (probably 7 days). Therefore, since it's possible to instantly mutual/unmutual a war we've begun tests along these lines to see if unmutualing extends the end-date. We will know for sure in 5 days the results of these tests.
Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
506
|
Posted - 2012.12.06 04:22:00 -
[27] - Quote
Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
506
|
Posted - 2012.12.07 00:38:00 -
[28] - Quote
We're still investigating whether or not it's fixed. I could use information from our trapped people:
What timestamp is your bill set for these entities?
Dec Shield Wardec Flopper Wardec Flipper Wardec Flapper Zerg Hatchery RvB - Red Federation Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
506
|
Posted - 2012.12.07 01:07:00 -
[29] - Quote
Hans Jagerblitzen wrote:The Zerg Overmind wrote:We're still investigating whether or not it's fixed. I could use information from our trapped people:
What timestamp is your bill set for these entities?
Dec Shield Wardec Flopper Wardec Flipper Wardec Flapper Zerg Hatchery RvB - Red Federation Dec Shield: 2012.12.04 05:16 Wardec Flopper: 2012.12.05 20:54 Wardec Flipper: 2012.12.05 07:55 Wardec Flapper: 2012.12.06 04:26 Zerg Hatchery: 2012.12.04 03:29 RvB - Red Federation: 2012.12.07 00:46 That seems to be when the notifications were sent out. What's the timestamp of when the bill is set for? Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
537
|
Posted - 2012.12.07 01:23:00 -
[30] - Quote
Hans Jagerblitzen wrote:Found the due dates, my bad:
Dec Shield: 2012.12.11 05:16 Wardec Flipper: 2012.12.11 05:16 Zerg Hatchery: 2012.12.11 03:29 RvB - Red Federation: 2012.12.11 05:16 Wardec Flapper: *war not listed in bills* Wardec Flopper: *war not listed in bills* This is as we feared. The information I'm receiving from other aggressors is about the same. There is a hidden end-date variable to all the wars, and child wars are inheriting parent war's end-date. This means our proposed exploit of corp dropping and rejoining won't be effective. Both devs were correct in their assessment that this loophole is closed (or at least very hard to time it appropriately to use it).
Burn Highsec Griefers |
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The Zerg Overmind
Rule Reversal Dec Shield
537
|
Posted - 2012.12.09 23:13:00 -
[31] - Quote
I fear that I found a new exploit to keep everyone trapped. I will know for certain on the 12th Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
543
|
Posted - 2012.12.11 08:51:00 -
[32] - Quote
Ya, they're after us hard. Except I don't think they implemented the patch correctly because from our tests no one was able to escape, even after toggling mutuality Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
543
|
Posted - 2012.12.11 09:29:00 -
[33] - Quote
Malgarin wrote:The Zerg Overmind wrote:Ya, they're after us hard. Except I don't think they implemented the patch correctly because from our tests no one was able to escape, even after toggling mutuality Luckily you are chased by retards so you prob have another month of griefing! :) We do have a corp that's sitting on the sideline just holding mutual wars to see how many we can retain. So far it seems to be in the hundreds. Eventually it'll drop off though. Once everyone who wants to escape has escaped we'll just leave things as mutual and then go into a dormant state until we're needed again.
I'll update the main thread with the ruleset for the current wardec system as I understand it shortly Burn Highsec Griefers |
The Zerg Overmind
Rule Reversal Dec Shield
555
|
Posted - 2012.12.21 05:15:00 -
[34] - Quote
Emu Meo wrote:This is still broken, there is no way to end the mutual wars still and new wars are still accruing. It seems that mutual wars cannot be retracted until after the next downtime. Check again at that time. Don't ask me why it was implemented this way Burn Highsec Griefers |
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